23 May 2026 19:59

Creator Reveals

lettersmod: (Default)
[personal profile] lettersmod posting in [community profile] unsent_letters_exchange
Gift creators for Unsent Letters 2026 have been revealed! Thank you to all participants and pinch hitters, and I hope you enjoyed the exchange. The collection will remain open indefinitely for treating.
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brightknightie: Forever Knight logo on Toronto skyline at sunset (FKFicFest Moderator - Knightie)
[personal profile] brightknightie posting in [community profile] fandom_on_dw
FK Fic Fest 2026

[community profile] fkficfest | FKFicFest A03 Collection

We're playing our 17th annual Forever Knight (1992-1996) ficathon game!

  • Due on the AO3 on July 18, for release starting July 20
  • Minimum length: 500 words
  • We've identified 13 prompts as a shared challenge pool. Each story must use at least one official prompt. Check them out!

Remember FK? Just discovered FK? Curious about the original and still greatest vampire homicide cop TV show? :-D We've got police procedurals, historical fiction, vampire horror, urban fantasy, psychological drama, and so much more. Come play!


snowynight: colourful musical note (Default)
[personal profile] snowynight
A setting premise inspired by books and blogs I have recently read:

In this world, people travel without the certainty that they'll arrive in their destination. It's easy to unknowingly go through the rifts between our reality and other worlds. Beware of fog, bridges and doors that appear suspiciously new. Rituals, customs and charms are developed to secure safe travel. People watch the sky to ensure that the sun, the moon and the stars are alight during their travel. Eclipse is a disaster as the supernatural roam freely in the land.

Some people dedicate themselves to navigate the unknown. The risk is great, but the potential reward is huge: magic items, creatures that thought to be mythical, knowledge beyond imagination.. Siilarly minded people group together to develop theory and practicalities to travel. The dreamers project themselves into the dreamland. The gmers play games that pass from the old to go to the the fey realm. The faithful throw themselves to saints and deities for blessings.

The astral sea is the realm of collective unconsciousness. Some powerful psychics's imprints re so strong that they trap unsuspecting travellers. They can only get free if they resolve their unfinished business. Powerful kingdoms compete to build ships to navigate the sea.

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